Ironclad, Silent, Defect, Watcher: four decks that play nothing alike.
Data from build 10180494, updated
Slay the Spire runs on four classes, and each one plays like a different game. Ironclad brawls in blood and fire, built on Strength and self-inflicted damage; Silent runs a poison-and-Shiv rogue kit; Defect automates a fight through Lightning, Frost, Dark, and Plasma Orbs; and Watcher swings between Calm and Wrath, a Stance-shifting monk kit built for huge risk/reward turns. Every class opens with its own starting HP, gold, and a single relic nobody else gets: Burning Blood for Ironclad, Ring of the Snake for Silent, Cracked Core for Defect, Pure Water for Watcher.
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Four names, four completely different ways to climb the Spire.