All 170 items ranked within their own rarity: Common, Uncommon, Legendary, Boss, Lunar, and Void.
Data from build 21587608, updated
Overview
Item RNG decides more of a Risk of Rain 2 run than the survivor you picked, and not every pickup earns its slot once you're staring down Mithrix or the Voidling. Every common, uncommon, legendary, boss, lunar, and void item, 170 in total, gets ranked here against the balance patches the Alloyed Collective shipped. Chef's five Meals and the consumed or scrap Untiered variants aren't graded, since a chest never offers you that choice in the first place.
How we ranked it
Items are ranked within their own rarity, because that's the actual decision at a chest or a Printer: whether this white item beats that white item, not whether a common can out-damage a legendary. Verdicts reflect Gearbox's current balance patches and the Alloyed Collective's numbers rather than launch-era wiki folklore. Void items are judged strictly against the exact item they corrupt, since that's the only comparison that matters once you've locked in the trade.
Expansions
Category
Chests, printers and the Bazaar roll within a single rarity, so a Common item only has to beat other Commons.
White Items (Common)
The items you'll hold the most copies of by stage 5. A few of these are auto-pick forever, and a few are pure Printer fuel.
S tier: Never skip these
Never skip these5
A tier: Build around this
Build around this7
B tier: Solid, situational
Solid, situational16
C tier: Filler
Filler7
D tier: Printer fuel
Printer fuel1
Green Items (Uncommon)
Uncommons carry more of the build-defining mechanics than any other rarity: elemental procs, execute thresholds, extra equipment charges. Pay attention to these chests.
S tier: Auto-pick
Auto-pick5
A tier: Excellent
Excellent11
B tier: Good, but conditional
Good, but conditional17
C tier: Weak
Weak7
D tier: Does nothing
Does nothing2
Red Items (Legendary)
Legendaries are rare enough that you remember which ones you passed up. A few are worth detouring for, and a couple are actively bad, which is rarer at this rarity than players expect.
S tier: Run-definers
Run-definers6
A tier: Premium
Premium12
B tier: Good
Good11
C tier: Narrow
Narrow5
D tier: Traps
Traps2
Yellow Items (Boss)
Boss items drop off big monsters and events, not chests, so you'll see far fewer of them per run. A handful are quest items that do nothing in a fight, worth knowing before you waste an inventory slot wondering.
S tier: Chase these
Chase these4
A tier: Dependable
Dependable6
B tier: Reliable
Reliable6
C tier: Niche
Niche2
D tier: Quest fodder
Quest fodder4
Blue Items (Lunar)
Every Lunar item comes with a real drawback, and a few of them are traps dressed up as power. Read the downside before you spend the coin, not after.
S tier: Worth the risk
Worth the risk3
A tier: Strong, with strings attached
Strong, with strings attached6
B tier: Fine
Fine3
C tier: Situational
Situational3
D tier: Avoid these
Avoid these5
Purple Items (Void)
Void items corrupt and consume every copy of one specific item you're carrying, so the only fair question is whether the trade is worth it. Half of these are clear upgrades. A couple of them you should refuse.